The method of creation is rather similar to the ones used to create a Koch snowflake or a Sierpinski triangle, "both based on recursively drawing equilateral triangles and the Sierpinski carpet.
[citation needed] The black surface extent is almost everywhere in the bigger square, for once a point has been darkened, it remains black for every other iteration; however some points remain white.
Using mathematical induction one can prove that for each n ≥ 2 the number of new squares that are added at stage n equals
The T-square fractal can also be generated by an adaptation of the chaos game, in which a point jumps repeatedly half-way towards the randomly chosen vertices of a square.
That is, if the current vertex is v[i] and the previous vertex was v[i-1], then v[i] ≠ v[i-1] + vinc, where vinc = 2 and modular arithmetic means that 3 + 2 = 1, 4 + 2 = 2: If vinc is given different values, allomorphs of the T-square appear that are computationally equivalent to the T-square but very different in appearance: The T-square fractal can be derived from the Sierpiński triangle, and vice versa, by adjusting the angle at which sub-elements of the original fractal are added from the center outwards.