Critical Role: Tal'Dorei Campaign Setting

[3][4] This book adds a variety of options for both players and Dungeon Masters:[5] On August 8, 2016, Green Ronin Publishing announced that it had signed a licensing agreement with Geek & Sundry to release a roleplaying game sourcebook series set in the world of Exandria, written by Matthew Mercer and based on the Dungeons & Dragons 5th edition rules via the Wizards of the Coast Open Game License.

[6][7][5]: 143  The announcement was made by Chris Pramas, president of Green Ronin and Ryan Copple, General Manager of Geek & Sundry, live on the 62nd episode of Uninviting Waters at Gen Con 2016.

[13] An updated version of the Way of the Cobalt Soul, a monk subclass that first appeared in Critical Role: Tal'Dorei Campaign Setting, was published in October 2020 on D&D Beyond; however, it is not official play material for Dungeons & Dragons.

[24] Linda Codega of Gizmodo commented that "it'd make sense that if Beyond is being opened up in a limited capacity, someone as massively intrinsically successful to D&D as a brand like Critical Role comes first.

Unlike the Critical Role: Tal'Dorei Campaign Setting, this sourcebook is considered "official" Dungeons & Dragons material since it was published by Wizards of the Coast.

[2] Wildemount was designed with an Eastern European influence[5][26] – specifically, the Dwendalian Empire was inspired by 15th century Russia and Prussia, Xhorhas by 13th-century Romania, and the edges by 14th-century Spain.

[41][42] The magazine states, "Until now, the wondrous and dangerous lands of Tal'Dorei have been the sole stomping grounds of Critical Role's adventuring company, Vox Machina.

This setting book takes an in-depth look at the history, people, and places of Tal'Dorei, and includes new backgrounds, magic items, and monsters for the Fifth Edition rules".

As you flick through the pages, it is easy to see how the foundations of the Critical Role phenomenon were built; sure you need some enthusiastic players and a world-class DM to emulate Vox Machina, but with this campaign setting, you can at least begin follow in their footsteps".

[43] Critical Role: Tal'Dorei Campaign Setting was #5 on Game Rant's 2021 "Best Third Party Books for D&D 5e, Ranked" list — the article states that "players who've always wanted to meet the same people the Vox Machina have met in their adventures can go to the world of Exandria and make a name of themselves.

Even if it just ends up sitting on your coffee table to peruse during regular Thursday-night livestreams, Tal'Dorei Campaign Setting Reborn is well worth the $49.99 price tag".

[46] Fortune wrote, "rules wise, they are some meaty new character types to play with here, and some interesting takes on magic items that aren't innovative but are nice to have.

From the mind of Matthew Mercer, Hannah Rose, and James J. Haeck while this isn't an official Wizards of the Coast sourcebook to add to your D&D collection if you're interested in the Tal'Dorei setting or the character, magical item, or monster options then it's always worth having more information to pull from.

[48] Christian Hoffer, for ComicBook.com, commented that "the new Tal'Dorei Campaign Setting Reborn serves as a course correction of sorts, keeping much of the quality of the original and strengthening the weaker parts of the books".

Other factions have taken advantage of the chaos and destabilization left in the wake of Vox Machina's adventures, with the so-called League of Miracles emerging as a mysterious force through their magically accelerated rebuild of Emon and other cities destroyed by the Chroma Conclave".