The Dungeon of Death

While the adventures in this series are set in the Forgotten Realms, they are designed to be easy to place in other campaigns with minimal effort.

[1] The reviewer felt that the adventure "easily stands on its [own]" despite its loose connection to Hellgate Keep.

Where other companies of late seem to be using larger typefaces and bigger margins, Wizards has moved in the opposite direction, allowing them to put more information into smaller books while keeping the price down.

The maps are clean and easy to read, the text is well-edited with no glaring typos, and the few pieces of art are relevant to the story and not mere filler.

"[1] The reviewer added that while the plot is "nothing terribly new or inventive, it works as a default motivation".