The Humans[a] is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992.
The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile.
Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.
The Humans was conceived by Rodney Humble during his time working with Imagitec Design as a project for the Atari Lynx spawning a trilogy based upon the human evolution inspired by Psygnosis' Lemmings, creating and drawing his ideas before transferring the design work to Imagitec programmers in developing them further, serving as the first game to be published by MicroProse offshoot Mirage, while Atari Corporation liked the title and commissioned two additional conversions for their platforms.
The Humans was very well received by video game magazines and garnered praise for the originality, presentation and audio upon its initial Amiga launch.
[9][10] Golding stated that the production was inspired by Lemmings instead of being "a rip-off" but focusing towards "bigger graphics", a cartoon-esque feeling reminiscent of short films like Tom and Jerry, more varied levels, among other features.
[9][10] Lincoln employed Cross Products' SNASM programming tool to write the code on an editor using a PC before porting it to Amiga for testing.
[9] Artists Andrew Gilmour and Michael Hanrahan drew the pixel art, while composers Barry Leitch and Ian Howe were responsible for the soundtrack.
[10][14] The Humans was first launched in Europe for the Amiga in May 1992 by MicroProse offshoot Mirage Technologies, serving as their first title to be published, shortly after Lemmings was released hoping to capitalize the popularity of this style of game.
[10][28] The Game Gear version was reviewed by Sega Pro magazine in their May 1993 issue, obtaining a 75 out of 100 score, but ultimately went unreleased for unknown reasons.
[119][120] About a decade after GameTek declared bankruptcy, Deep Silver released a fourth entry for Microsoft Windows and Nintendo DS under the name The Humans: Meet the Ancestors!, retaining the same general gameplay style but improved the graphics and added more interactive objects and enemies.