One player controls Robin Hood, who must recruit a loyal band of men to help him rob from the rich and give to the poor.
Robin must engage in personal combat with several would-be leaders, and if wounded, must remain inactive for a turn, which may lead to his capture.
Such was the case with The Legend of Robin Hood, a game designed by Joe Bislo with artwork by Larry Catalona, and published as a ziplock bag microgame by OSG in 1979.
In Issue 78 of Games & Puzzles, Nick Palmer reviewed the OSG edition and called it "An unpretentious but clever interpretation of the traditional Sherwood Forest saga."
"[1] In the October 1980 issue of Fantastic, game designer Greg Costikyan wrote "Robin Hood seems to contain most of the elements of the legend — but play drags a bit.
"[4] Mike Dean reviewed the Avalon Hill edition for Imagine magazine, and stated that "The Robin Hood stories could be resolved into a good game - I would not say this was it.