Bigbucks personally hires the player character as the star of the show and guides them via earpiece through a number of scenarios.
[1] The game begins with a character creation editor where the player can choose the name, gender, skin color, clothes and hairstyle of the Sim.
[2] Despite sharing a title, the GBA version bears little similarity to the original game, and was designed around the platform's unique features.
It was produced by J.C. Connors, written by Darby McDevitt, and featured level design by Dan McAuliffe.
[6] The game contains elements of surreal and dark humor, influenced by the development team's previous work on the GBA version of The Sims Bustin' Out; the developers credited the creative freedom granted by Maxis for such a clear genre departure from the main series.
Producer J.C. Connors noted that EA eventually ceased monitoring the progress of development and the creators decided to completely move away from the canon proposed in The Sims 2 for PC.