The Wild Beyond the Witchlight

It is setting neutral allowing the Dungeon Master to transition the players from any starting location to the Prismeer, a Feywild domain of delight, via the Witchlight Carnival with two plot hook options.

Like the previous set of playtest material, Gothic Lineages, it makes use of a particular design philosophy implemented in Tasha's: the removal of race-specific ability score improvements".

[19] Domains of Delight is a PDF supplement published on the Dungeon Masters Guild by Wizards of the Coast in September 2021;[20][21] sale proceeds go to the Extra Life charity.

[20][22] On the decision to create an add-on supplement, Perkins said to Polygon: When we were working on the Domains of Delight portion [of The Wild Beyond the Witchlight] we weren’t necessarily sure where it was going to land finally.

[17]Both Charlie Hall, for Polygon,[17] and Christian Hoffer, for ComicBook.com, commented that Domains of Delight is "advertised in The Wild Beyond the Witchlight" which is "the first time that Wizards has promoted a DMs Guild publication" within "a physical D&D book".

[25] Charlie Hall, for Polygon, called The Wild Beyond the Witchlight "one of the very best products released for D&D’s 5th edition" with "a marvelous premise, and perhaps the single best tutorial for D&D that Wizards has yet published — better even than the lauded Dungeons & Dragons Essentials Kit".

[26] Hall commented that "what impressed me most is just how many big swings The Wild Beyond the Witchlight takes, including set-piece events that are the complete opposite of pitched battles".

[26][27] Simon Yule, for GeekDad, wrote that this adventure module makes "the Dungeon Master role of facilitator as straight forward as possible" with "the most useful part of this book are the roleplaying cards and story tracker.

Later on, if they find themselves prisoners in the Feywild, that same monkey might provide the key to their escape; they might discover a new talent for dragonfly riding which impresses some cranes in chapter four; or put to use some newly acquired debating skills to pacify a rampaging threat at the story’s climax".

To be frank, this entire chapter felt more like a sideshow than anything else, with characters that younger players and newcomers won't particularly care about and an ending 'twist' that will likely generate some controversial discourse amongst the fanbase".

[4] Overall, Hoffer thought the book was ambitious with the design team moving out of their comfort zone "and while not every concept works, it still is an interesting and unique campaign unlike anything else Wizards of the Coast has put out for Dungeons & Dragons in Fifth Edition".

A Displacer Beast on the alternate print cover. Art by Hydro74. [ 12 ]