Treasure Tales is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.
"[1] He identifies "Dragon And The Lady" as the best of the 16 adventures, as it "works because it is simply a great twist on the oldest of D&D premises" and points out "The Lair of the Pirate King" as it "packs a delightful kick-yourself-for-not-spotting-it- secret", noting that scenarios such as these "are just what burnt out referees need to rekindle their imagination.
"[1] However, he considers these the exceptions, positing that "it's obvious why so many of the hordes in Treasure Tales lay peacefully undisturbed - it's not that they are too dangerous to recover, it's just that they're far too dull to bother with.
Adventures should be about heroic victory against massive odds, not gradual attrition of yet another randomly placed Lizard Man tribe.
The best adventures are restricted by their necessarily potent foes, while in the lower levels there are more mapping exercises than legends waiting to happen.