[15]: 24 [7][9][16] Referencing Wizards of the Coast art director Dawn Murin, GameSpy author Allan Rausch found that until the 2nd edition the artwork depicting monsters was influenced by the popular culture of the late 1970s.
In the view of Rausch as well as Backstab reviewer Michaël Croitoriu, the Planescape setting marked a turning point for these shortcomings, which also had a significant impact on the presentation of the 3rd edition.
[7][8] Some types, such as devils and demons, were initially removed by TSR in response to a moral panic promoted by Patricia Pulling's advocacy group Bothered About Dungeons and Dragons (BADD).
Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that made Ravenloft a very well received role-playing game setting during the 33 years of its existence.
[35] This appendix to the Monstrous Compendium series updated and reprinted creatures from the first edition Advanced Dungeons & Dragons Fiend Folio published in 1981.
Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that made Ravenloft a very well received role-playing game setting during the 33 years of its existence.
Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that made Ravenloft a very well received role-playing game setting during the 33 years of its existence.
The Forgotten Realms Ruins of Undermountain boxed set included 8 unnumbered 5-hole punched loose-leaf pages of creature descriptions in Monstrous Compendium format.
The Forgotten Realms adventure Fires of Zatal for the Maztica setting by Jeff Grubb and Tim Beach contained three new fictional creatures.
The Forgotten Realms The Ruins of Myth Drannor boxed set included 8 unnumbered 5-hole punched loose-leaf pages of creature descriptions in Monstrous Compendium format.
The Forgotten Realms City of Splendors boxed set included unnumbered 5-hole punched loose-leaf pages of creature descriptions in Monstrous Compendium format.
The Al-Qadim Golden Voyages boxed set, by David "Zeb" Cook, contained 4 unnumbered 5-hole punched loose-leaf pages in Monstrous Compendium format, each with a full-page image of the creature described on the back.
The Chronomancer game accessory, by Loren Coleman, contained 7 pages of monsters living on Temporal Prime, a fictitious dimension that allows time travel.
It functioned as "a creative safe haven for a diverse stable of talents – creators, amateur and professional alike – to" among other things "envision exotic monsters".