It was the successor to the company's high-end Voodoo2 line and was based heavily upon the older Voodoo Banshee product.
Due to mis-management by 3dfx, this caused the next-generation 'Rampage' project to suffer delays which would prove to be fatal to the entire company.
Avenger was pushed to the forefront as it offered a quicker time to market than the already delayed Rampage.
Pre-setup notably featured a guardband clipper (eventually part of hardware transformation and lighting) but the pixel pipeline was a conventional single-issue, dual-texture design almost identical to that featured on Voodoo2, but capable of working on 32-bit image data as opposed to Voodoo2's pure 16-bit output.
Avenger's other remarkable features included the 128-bit GDI accelerator debuted in Banshee.
At the time modern multi-texturing games such as Quake III Arena and Unreal Tournament were considered Voodoo3's performance territory, as Voodoo3's primary competition upon release was the dated RIVA TNT.
[9] Nvidia's RIVA TNT2 arrived shortly thereafter and the two traded places frequently in benchmark results.
[13] Voodoo3 remained performance competitive throughout its life, eventually being comprehensively outclassed by Nvidia's GeForce 256 and ATI's Radeon.
[16] After 3dfx shut its doors, 3rd party drivers for Windows 98/98SE, 2000, Me and XP were developed by loyal 3dfx customers.