Wipeout 3[a] is a 1999 racing video game developed by Psygnosis and published by Sony Computer Entertainment for the PlayStation.
[5] The game is one of the few PlayStation titles to run in 16:9 widescreen and high-resolution mode, offering crisper graphics and visuals.
Wipeout 3's soundtrack is composed of electronica tracks selected by DJ Sasha and features contributions by Orbital and The Chemical Brothers.
The game was re-released in Europe as Wipeout 3: Special Edition in August 2000, which contained additional tracks and content.
[6] The game is set in the future, where players control futuristic anti-gravity ships owned by eight different racing corporations and pilot them on eight circuits.
In the interim, Psygnosis had been acquired by Sony and released Wipeout 64, a Nintendo 64 exclusive title that proved the franchise remained popular.
Because of the time constraints, lead designer Wayne Imlach recalled that the team was conservative about adding new features or changing too much of the formula, instead focusing on refining what had been established in 2097.
"[5] The artists also set Wipeout 3 apart from its predecessors by using a different color palette, which Imlach felt made the game's style feel more refined and mature.
[12] Continuing the tradition set by the first game, Wipeout 3 contains licensed tracks from various electronica artists, including The Chemical Brothers, Orbital, and the Propellerheads.
Sasha contributed several of his own tracks made specifically for the game, as well as selecting other artists to create a cohesive soundtrack.
[3] Wipeout 3 Special Edition featured many minor changes to gameplay, such as different craft physics, auto-loading of saves and AI bug fixes.
Its blazing frame rate, smooth graphics, and kick-ass soundtrack make it the must-have game for anyone who has a passion for fast, furious fun.
[8][41] Stuart Miles of The Times considered Wipeout 3 a good game, but felt that he had been expecting much more from the sequel; "It's as if the programmers have concerned themselves more with the overall look and feel, rather than further developing the existing gameplay," he wrote.
[43] Both Scary Larry of GamePro and Baldric of GameRevolution praised the new features, specifically the new weapons and ability to challenge friends via splitscreen.
[44][33] The difficulty progression was described as steep,[36] with David Canter of The San Diego Union-Tribune writing tournament game mode went from "easy as pie to tough as nails".
[10][44][45] Though the analogue stick was judged as helping to increase control over the onscreen craft,[8][34][31] GamePro and The Sydney Morning Herald's reviewers found that proper handling required large amounts of patience and practice.
"[46] While Official U.S. PlayStation Magazine' Mark MacDonald praised the overall graphics, they felt the weapons and other special effects were too subtle.
[47] The Los Angeles Times felt that similar games "[dripping] with attitude" turned out not to be fun to play, but that Wipeout successfully avoided being off-putting.