Wipeout Pure

Wipeout Pure (stylised as wipE′out pṳrE) is a 2005 racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation Portable.

Reviewers unanimously praised the graphics, track designs and general aesthetics, but some noticed occasional frame rate fluctuations.

[9] Wipeout Pure was the first PSP title to support downloadable content including extra vehicles, tracks, and artwork free of charge via the Internet.

[10] To compensate for the delay of the launch in Europe, both for the PSP and its games, Studio Liverpool added a few new features to the European version.

[13] Dave Burrows, one of the original two staff members who conceptualised the game, reflected in a retrospective "post-mortem" that the studio had to learn from their previous mistakes with their predecessor, Wipeout Fusion.

Burrows also recalled that the developer's editing kits required many hours worth of "tweaking", which ultimately did not result in a smooth workflow.

Burrows explained that Studio Liverpool were forced to create a user interface "entirely from scratch", along with dynamics, artificial intelligence and core elements before testing could commence.

[13] Burrows recalled that whilst developing Wipeout Fusion, Studio Liverpool found that half of their time was being "soaked up" by building a user interface for their editor.

[13] In order to the play the game as soon as possible, the team developed the user interface in the XML markup language, which allowed revisions to be made for the content at any time.

However, Burrows recalled that the only downside to converting everything to XML was that the game was always in danger of becoming too large for the PlayStation Portable's Universal Media Disc.

[13] In order to achieve this, the team had to find a way to bypass the problems involved in getting the PlayStation Portable to recognise download files.

The solution required the use of piggybacking game data to a valid format recognised by the PlayStation Portable; in which a dummy file would be used on a web-based Java application.

[18] A reviewer of GamePro similarly praised the visuals as breathtaking, stating that the "beautiful" panoramic scenery defied the notion of usual graphics displayed on a handheld console.

[17] Ryan O'Donnell of IGN considered the graphics to be the strongest aspect of the game, saying that its courses, weapon detail and ship designs were "beautiful", but he found that occasional framerate issues kept it from "perfection".

[4] Chang similarly opined that the previous installment was "obtuse" and did not present a positive experience to the Wipeout franchise, although he agreed that Wipeout Pure resulted in becoming an "extremely polished" and playable futuristic racing game, further adding that the developers trimmed off elements that were considered ineffective in previous games.

From left to right clockwise, the interface displays lap time, current weapon, speedometer , shield strength and number of laps.