XXX (video game)

Based on the film of the same name, the narrative follows Xander "xXx" Cage, an underground thrill-seeker who is recruited as a spy to stop the evil Anarchy 99 organization before it unleashes an assault on the Earth.

The game was developed in approximately two months and received mixed reviews upon release, with critics faulting the gameplay's lack of innovation, simplistic AI, and short length, though the visuals (particularly those of the motorcycle levels) and music were assessed positively.

xXx returns to Prague and stops Anarchy 99's colonel from bombing a sports arena, and raids the city's television tower, where Yorgi is located.

[15][18] Ricciardi deemed the game to be a decent experience despite offering no innovation to the run-and-gun genre,[15] though Craig Harris of IGN was underwhelmed when comparing the run-of-the-mill gameplay to the action sequences in the film.

[19] Frank Provo of GameSpot noted that the gameplay lacked any design element that would reduce the monotony of the action, citing examples of such mechanics in Spider-Man and The Scorpion King: Sword of Osiris.

[17] Matthew Kato of Game Informer, in a negative blurb, declared the title to be "about as soulless as the faceless Activision suit that signed off on its feast of mundane side-scrolling".

[16] Steinberg considered the difficulty well-balanced,[18] whereas Harris regarded the game as excessively easy due to xXx's high endurance and an abundance of health pick-ups and weapons.

[19] Ricciardi and Harris admired the size of the levels,[15][19] though Ben Kosmina of Planet GameCube was puzzled by the lack of a radar, which he said made locating some objectives and exits difficult.

[17] The game's length was deemed to be short, with Ricciardi only recommending it for a day's rental,[15][18][19] and Harris added that the attempts to add replay value by offering unlockable content were not as fleshed out as those of Digital Eclipse's previous title Spider-Man.

[19] Kosmina deemed the motorcycle levels on a whole incredibly difficult due to an overabundance of enemies and obstacles and poor collision detection in regard to xXx's punches and kicks.

[19] The motorcycle levels were said to be smoothly animated and showcased the Game Boy Advance's modest 3D capabilities well, though Harris was distracted by the singular repeating texture tile used for the ground.

[20] Harris described the range of background music as "decent" and "mellow",[19] while Provo complimented the soundtrack as "fast-paced and ha[ving] a theatrical quality to it that doesn't seem rehashed or overblown".

The gameplay of XXX is divided between run-and-gun levels (top) and vehicular combat (bottom)