Castlevania Judgment

[8] Other non-playable characters roam the game's stages, serving as obstacles that can be eliminated to replenish energy.

Galamoth plots to send his servant, the Time Reaper, from ten millennia in the future into the past to destroy his rival Dracula and change history.

[10] Each character has their own unique storyline, cutscenes and ending sequence when playing through the game's story mode.

[5] Konami registered a game called Castlevania Judgment with the United States Patent and Trademark Office on April 11, 2008.

In addition to criticism about the art direction, 1UP also noted some things that they said disregarded established fighting conventions.

[13] IGN called Judgment a "deep, fun fighter", praising the variety of characters, style and design, while criticizing the camera and lack of control customization possibilities.

[22] IGN also nominated it for Best Fighting Game of 2008 for the Wii, but it lost the award to Super Smash Bros.

[29] Nintendo Power rated the game a 7.0/10, stating that "In spite of being radically different from its action-adventure predecessors, however, Castlevania Judgement is actually pretty fun", praising its presentation, accessibility, and remixed music, while criticising the implementation of sub-weapons, the control scheme, and the character designs, calling them "questionable".

[23] In contrast, X-Play gave the game 1/5, claiming it to be enormously unbalanced and having an awful control scheme, as well as "bastardizing established Castlevania designs".

[20] GameSpot gave the game a 3/10 score stating "The abhorrent camera, dreadful art, and cumbersome controls are for masochistic applicants only; fans of the franchise, fighting, or fun will find nothing of value in this sloppy cash-in.

A fight in Castlevania Judgment