Battlecars (video game)

The game is set in 2084 in a future where road accidents have been eliminated by technology, and the world is relatively bloodless; however, people now entertain themselves by drivers using 20th century automobiles in violent, gladiatorial contests.

[2] Up to two players battle each other or the computer with vehicles that use an assortment of armor, weapons, and other components including missiles, mines, machine guns, lasers, oil, and smoke.

[3] A notable gameplay element at the time of the game's release in 1984 was that cars would realistically "drift" when they tried to turn at a high speed.

[1][2] Battlecars was developed for the ZX Spectrum by SLUG (a Harlow co-operative of programmers who formerly worked for Red Shift) using BASIC.

[5] Roger Kean previewed Battlecars in Crash #9 (October 1984), calling it "rather more straightforward than one would expect from a company so immersed in the occult", and described the handling of the game's high speed vehicles "quite alarmingly realistic".

Image depicting two different players engaged in Battlecars gameplay on the same screen.
Gameplay screenshot
Loading screen