Brothers in Arms: Road to Hill 30 is a first-person shooter video game developed by Gearbox Software and published by Ubisoft for Xbox, Microsoft Windows and PlayStation 2.
Brothers in Arms is notable for its intuitive command system; teams and tanks can be ordered to move, lay suppressive fire, rally, find cover, and charge the enemy.
The relative lack of accuracy is designed to simulate the difficulty in hitting targets in a combat situation and to force the player to use team members to engage enemy units and provide better tactical opportunities.
After landing, Baker eventually manages to regroup with Staff Sergeant "Mac" Hassey, radioman Private First Class Kevin Leggett and Lieutenant Colonel Cole.
By morning, more of the squad has managed to find one another, including Corporal Joseph "Red" Hartsock, who Mac delegates to Baker to clear an important road leading to Utah Beach.
After fighting their way through the German lines, Baker and Hartsock link up with squadmates Privates Larry Allen and Micheal Garnett, and the four paratroopers defend against a counterattack from the beach and succeed in securing an exit for the 4th Infantry Division.
After securing a landing field for glider infantry reinforcements, the 502nd is then tasked with clearing the town of Vierville on D-Day+1, with assistance from an M5 Stuart light tank whose commander happens to be Baker's best friend, Sergeant George Risner.
Baker's squad and Risner manage to clear the town, as well as repel an armored counterattack before embarking on the tank to secure a vital crossroad near Saint-Côme-du-Mont.
Baker and his squad, now with Corporal Sam Corrion and Private Michael Desola, succeed in doing so and are then tasked with retaking the town from the occupying Fallschirmjäger forces.
Brothers in Arms uses a modified version of Unreal Engine 2 with various effects such as motion blur, colored and lighting, anisotropic filtering, rag-doll physics, realistic ballistics, surround sound and dampening.
[4][5] The story behind Brothers in Arms was based on the missions that were conducted by the 502nd Parachute Infantry Regiment, of the famed 101st Airborne Division, behind enemy lines during D-Day.
The development team researched and analyzed other tactical and strategy shooters in order to create their own unique gameplay in Brothers in Arms.
Pitchford had a problem in making the story due to the fact that World War II shooters were as "scripted as a Disneyland ride and not as interactive" in the current video game industry.
[6] Brothers in Arms: Road to Hill 30 was Gearbox Software's first independently owned game, and Pitchford made sure to protect its license from other publishers who want to buy it.
Maxim gave the PS2 and Xbox versions a score of 8/10 and wrote that "gamers with short attention spans will likely find all the squad management tedious, but we think it adds a much-needed dimension to a very stale genre".
[35] The Sydney Morning Herald on the other hand, which gave the game 4 out of 5 stars, praised the AI which they described as intelligent, but criticized the redundant gameplay saying that "most encounters are overcome using the same method: laying suppressing fire and flanking".
Ben Griffin of PC Gamer praised it for its real portrayal of war, describing it as "a great history lesson, effortlessly straddling the line between authentic and enjoyable".