Bryce (software)

[4] The original Bryce software arose from work with fractal geometry to create realistic computer images of mountain ranges and coastlines.

[5] An initial set of fractal based programs were developed by Ken Musgrave (who later created MojoWorld) a student of Benoît Mandelbrot, and extended by Eric Wenger.

Wenger later met and worked with software artist Kai Krause to design a basic user interface.

Bryce 2.0, shipped in 1996, included much beyond the original notion of creating a realistic mountain range.

These included independent light sources, complex atmospheric effects, the addition of primitive forms with Boolean methods to combine them, a revamped Texture Editor and the ability to export models to DXF.

[13] In December 2009, Daz 3D released Bryce 6.3 which improved stability, and added support for Mac OS X v10.6.

Updated features include the Daz Studio Bridge, the Sky Lab, clouds and HDRI.

A landscape rendered by Bryce