After a prologue set at the Inn of the Last Home in Solace, the adventure begins at an outpost near Throtl, the capital city of the Hobgoblins.
The gameplay basics are identical to all games in the series, with combat employing a cavalier projection view of the battlefield.
In terms of its gameplay and graphics, Champions of Krynn has similarities to the Forgotten Realms series of goldbox games.
This class begins the game equipped with plate mail, a shield and a long sword, but they must give up some of their gold each time they enter a city because of their vow of poverty.
In the PC version of the game, any weapons encased in a dead Baaz will be available after combat in the character's inventory screen.
[5] In the April 1990 edition of Dragon (Issue #156), Hartley, Patricia, and Kirk Lesser called this a game "worth purchasing immediately".
[8] In 1993 she called the game "standard fare for the most part", approving of cameo appearances of characters from the books but criticizing the final battle as "wearisome rather than exciting".
[9] According to GameSpy, while "there's little to find fault with in Champions of Krynn [...] the major criticism was that the game's graphics were becoming hopelessly dated".