TorilMUD

[5] In 1996, due to creative differences between developers, Sojourn was forked into two projects, TorilMUD and Duris: Land of Bloodlust.

Sojourn was based on the Sequent codebase, the Epic spell system, and areas from Black Knights Realm.

Sojourn continued until 1996, when a difference in creative vision among the staff led to the project being forked into TorilMUD and Duris: Land of Bloodlust.

Throughout these rebirths, the areas and code continued to grow: there are currently 300 zones (with several more nearing completion), 16277 types of monsters/mobs, and 13753 different items.

All Toril staff started as players on the MUD, giving them a great deal of personal experience with the game.

A screenshot of the login sequence from TorilMUD .