Stronghold is a Dungeons & Dragons city-building real-time strategy computer game[1][2] published by SSI and developed by Stormfront Studios in 1993.
Residents and craftspeople of each neighborhood can be summoned to defend any part of the city that comes under attack.
The color of each tile designate the terrain type – water, plains, mountains and hills.
James Trunzo reviewed Dungeons & Dragons Stronghold in White Wolf #39 (1994), giving it a final evaluation of "Very Good" and stated that "Stronghold is a long game, and it can grow tedious at times, especially early on when combat is game years away.
Players of games like Stronghold have to enjoy the somewhat mundane but exceptionally important aspects of city management.