While the game features similar mechanics to that of Shadow of the Horned Rat, it featured a number of improvements including greater 3D generated terrains (which was supported through the first-generation Voodoo 3dfx 3D accelerator card effects), a more streamlined interface system, and an improved army management system, but with more focus on a linear storyline that offers players choices of how to proceed at various intervals, affecting what units and magic items they receive, and what battles they undertake.
Since its release, most reviews of the game have been favourable, complimenting the improvements made over its predecessor, though with some criticism levied against its difficulty level and a few limitations with the new interface system.
A few years after helping to end the skaven plot in Shadow of the Horned Rat, Morgan Bernhardt, commander of the "Grudgebringer" mercenaries, continues to take on work for those who have the gold to spare with the Empire.
After helping to defend a trading post from a goblin attack, Bernhardt finds himself called to the city of Altdorf for a meeting with Emperor Karl Franz, who reveals to him that orcs have recently begun invading the Border Princes from the south.
Agreeing to help Sven Carlsson, a border prince and Bernhardt's old friend and employer, the mercenaries head to contend with the threat, but soon discover that the orcs are fleeing into the empire to escape attack from an increasing number of undead forces.
He then assigns Bernhardt to reinforce an Imperial fort under attack, whilst escorting his cousin, Countess Isabella Von Liberhurtz, to a town along his route.
Learning that the Dread King now seeks three objects to increase his power, Bernhardt finds himself tasked with investigating what each is and preventing the undead from retrieving them, reluctantly being joined by Witchhunter General Matthias in his quest.
Upon reporting his success, he then proceeds to the Northern Wastes via Kislev, engaging undead and destroying the second object - a necromancer assistant trapped in a glacier, who had become powerful over time.
Following his success, Bernhardt travels to Bretonnia and the dark city of Moussilon, whereupon the mercenaries manage to destroy the third and final object - a group of deceased grail knights that had been resurrected to serve the Dread King's armies.
[10] Next Generation, however, found that the deployment of troops is vital to winning, and concluded, "Casual realtime gamers may find it too daunting, but the difficulty level should appeal to hawks looking for a challenge."