Diceless role-playing game

However, some games use other randomizers such as playing cards instead of dice, and these are not considered "diceless."

One commentator described the introduction of diceless TTRPGs in 1991: "They went 'diceless,' creating a rules system where everything was worked out by the Game Master via numerical comparisons and other (non-random) techniques.

A debate that, ultimately, the dice fans would apparently win, at least in the marketplace.

"[1]Proponents of this solution argue that in all game systems, decisions are ultimately made by the GM, and rolling dice merely slows gameplay.

Opponents may perceive diceless systems as more arbitrary and lacking the feeling of real unpredictability; for example, the potential death of a character as a result of bad luck in a die roll.