Accordingly, a group of colonists had settled on the planet of Natha on the untamed continent of Taryn, the primary setting of the game.
Borders were reinforced by immigrants, trying to escape the Federation, from other planets such as Mars, Jupiter, and Saturn.
The unnamed narrator wonders when the fighting will end and who will win the long war for independence fought on various planets.
Players assume the role of mercenaries fighting in endless battles across the developed continent, almost unrestrained by the governments who hired them.
Credits were used to purchase new parts, weapons, and skills, or secondary items such as repair points or paint and acquired through the various game modes.
Heavy-class mechs often had more HP, EN, and SP—stats, improving its resilience in battle, but tended to be slower and easier to hit.
Around most aerogates, there was a small number (usually 1-2) of healing pads, which restored the health points (HP) of a player's mechanaught.
Whilst healing pads were still absent in TDM, players with rectifier units were capable of restoring the HP of their teammates.
Gameplay in TC was reminiscent to Battlefield, where each team had to capture aerogates in order to accumulate points.
It is similar to Territory Control, but with added objective of making it to the enemy team's home aerogate and stealing their flag.
The winning team was decided by which side captured the opponent's flag most often, within the 10 minutes of game play.
Unlike Territory Control, the number of aerogates occupied did not determine the winning team.
Also called "LS", players were lumped into one team (up to 8), and they fought together to destroy large numbers of computer-controlled drone mechanaughts.
The resistance of the drones was increased only according to the difficulty level set by the master of the room before the game was started.
Whereas in other modes, it was player-versus-player, and players had to depend on allied healing pads and allied Rectifiers to restore the HP level, in Last Stand mode, it provided a unique full-restoration 'Healing Skill' option available to all players in the fifth Skill slot.
When a player pressed the "5" key on their keypad, their mechanaught had its HP restored to full health, regardless of how much damage it received.
For preventing this feature from being consistently used to avoid damage altogether, the 'Healing Skill' took one minute to renew itself, and was shown by remaining dark until it was ready to be used again.
For both Territory Control and Capture the Flag, stationary drone mechanaughts with powerful long-range siege cannons or rockets appeared to automatically defend allied aerogates.
In addition, IAM-Interactive removed its forum and website contents, replacing them with an advisory to consume all coins within 30 days, despite Exteel game servers being offline at the time.
[3] The primary reasons for shutting down were a lack of financial stable income and NCSoft losing a lawsuit that resulted in a loss of 28 million dollars.