WildStar

WildStar was a massively multiplayer online role-playing game that was developed by Carbine Studios, published by NCSoft.

While it was no longer required to pay for a subscription, those who did were "signature" members, getting a few bonuses such as increased experience/currency gain.

On September 6, 2018, NCSoft announced the immediate closure of Carbine Studios and that they "will begin the process of winding WildStar down".

[6] The Eldan, a highly advanced alien race, sought to create a perfect being called the Genesis Prime through the Nexus Project.

[7] After their patrons' disappearance, the majority of the Cassian humans continued as they had done before, forming a religion around the vanished Eldan.

WildStar allowed the player many liberties in movement, such as double jumping, sprinting, and dashing.

[13] WildStar used a system of telegraphs for combat, where zones are displayed on the ground, allowing a player to predict attacks of enemies and heals of allies.

Players also had the option of auto-targeting enemies, which puts the telegraph for the move they use centered on their current target.

[16][17] The exterior offered not only plugs, but a remodel feature to change the ground, sky, and background music as well as complete creative freedom with "decor".

[23] Arenas consisted of small teams (2v2, 3v3, or 5v5) attempting to kill the opposing group of enemies.

Carbine Studios took a stance unlike other games at the time and marketed raid encounters as "hardcore".

The encounters were unique in that they were built primarily off of WildStar's telegraph combat system, meaning players would need to interact with bosses in unfamiliar ways to defeat them.

WildStar development started in 2005, after 17 former members of Blizzard Entertainment founded Carbine Studios.

[33] WildStar initially gave players two methods of paying for the game's subscription: a monthly fee, or the purchase of an in-game item, C.R.E.D.D., with real money.

[35] Coinciding with the launch of the free-to-play model, the game received graphical updates that improves the lighting system, skyboxes, and viewing distance.

[37] The decision to close down Carbine Studios, and shutdown the WildStar game servers, was announced by NCSoft at a staff meeting on September 6, 2018, after at least two other projects were declined by the publisher.

[5] WildStar's servers were announced to go offline on November 28, 2018, at 5:00 pm EST via the game website and the Steam Discussion threads.

[38] Reviewers praised the game for its own unique style and personality, an active battle system, and numerous side features such as housing and challenges.

Instead, it's much more the culmination of a decade’s worth of experimentation and design, cherry-picked and enhanced, and infused with Carbine’s twists and light-hearted flourish".

A player confronts a boss in a party of 5 people. Both the player and the boss have their health points displayed on the center-left and center-right of the image, respectively.