[15] Six major expansion packs have been released for the game; Heart of Thorns (2015), Path of Fire (2017), End of Dragons (2022), Secrets of the Obscure (2023), and Janthir Wilds (2024).
Guild Wars 2 takes place in the high fantasy world of Tyria, 250 years after the players' defeat of the Great Destroyer in the Eye of the North expansion.
Five 'Elder Dragons' sleeping beneath the continent have awoken in the time since Guild Wars, causing widespread destruction to Tyria and corrupting its inhabitants.
In the west, the technologically advanced Asura have been forced to establish permanent homes above-ground after the minions of the first dragon to awaken, Primordus, took control of the Depths of Tyria.
The Battle Isles have been wiped off the map entirely by the tidal wave caused by the re-emergence of the fallen kingdom of Orr, which came with the awakening of Zhaitan.
In the core game, the player character is tasked with reuniting the members of the disbanded Destiny's Edge, a multi-racial adventuring guild whose members' struggles and eventual reunion serve as a microcosmic metaphor for the larger-scale unification of the playable races and their groups into "The Pact", whose combined strength is needed to effectively combat and defeat Zhaitan, the undead Elder Dragon.
The player and their allies follow Scarlet Briar's path into Dry Top, a region to the west, and learn about the Elder Dragons and the motivations for her destructive conquest in Season 1.
Whilst doing so they discover a hidden golden city, Tarir, built after the events of Eye of the North to incubate and protect Glint's offspring.
At the end of the expansion, the pact commander enters Mordremoth's mind and destroys him from the inside, and as a result, his magic is dispersed across Tyria, some being absorbed by Glint's egg in Tarir.
Following the events of Living World Season 3, the pact commander has thwarted the first stage of Balthazar's catastrophic plan to destroy the Elder Dragons and absorb their power—but now he's raised a zealous army to cut a path of terror and destruction across the south, through the Crystal Desert.
After the events of Path of Fire, the Commander and their allies must contend with the empowered Elder Dragon, Kralkarorrik threatening Elona, which remains under the thrall of Palawa Joko's Awakened army generals.
After Palawa Joko is freed from his captivity in the underworld, in retaliation he launches an all-out assault on Tyria which is eventually thwarted by the pact commander.
After receiving a prophecy from Aurene that only one of them can live, the commander decides that the damage Kralkatorrik is doing to the mists outweighs the potential threat to Tyria of destroying him.
After capturing Gorrik, the commander leads chase through the mists with Aurene which ends with a crash landing in Cantha, a region of Tyria not visited since Guild Wars Factions.
The expansion story deals with the effects on the world due amount of magic that has been released upon the death of the five elder dragons, resolving many plot threads from the game's ongoing storyline.
The commander arrives at the Gyala Delve with Rama and Gorrik to question the remaining jade miners, but finds them acting strangely and violently.
[41] A trailer which mixed animated concept art and in-game footage was released at Gamescom, followed by interviews expanding on the lore of the game world and information about the player races.
[42] The Q4 2009 shareholders notes further supported this when the CEO stated that "the current development target was the end of 2010 but, Guild Wars 2 likely won't be released until 2011.
[51] Guild Wars 2 originally received content updates every two weeks,[52] but now plans large releases every few months, with smaller patches and bug fixes between these.
[53] Content updates regularly contain new items available for purchase in the gem store, as well as offering unique events for players to engage in.
[54][55][56] The Flame and Frost: Prelude update released on January 28, 2013, introduced several new features to Guild Wars 2, including achievement laurels, guesting and new "living story" content.
The new dungeon, Molten Weapons Facility, coincided with the final portion of the Flame and Frost living story narrative and was only available for thirteen days.
[63][64] In June 2013, two new content updates titled Dragon Bash and Sky Pirates of Tyria introduced a new living story narrative as well as several new features.
This was followed by Tangled Paths released on November 18, 2014, which added a new story segment, a few new rewards including another Luminscent armor piece, and an underground section to the Silverwastes map.
This update included several new story instances, a brand new large group boss, two new Luminescent armor pieces for players to earn, and a number of new achievements, among other things.
This update included a relaunch of an older activity called Dragon Ball, featuring reworked gameplay, as well as new Daily Lunar New Year achievements, and new rewards.
[32] In February 2023, it was announced that future Guild Wars 2 expansions and content would be adopting a new release model, with the aim of providing more support for popular game modes and making frequent quality-of-life improvements to core gameplay systems such as professions.
[81] PC Gamer's Chris Thursten gave the game a 94% rating, calling it "an accomplished and rewarding online RPG that does a great deal to reclaim the promise of its genre.
Being able to play with friends regardless of level or class is a gigantic leap forward, and one that, when mixed in with all of the other innovations in the genre, make Guild Wars 2 one of the best MMOs currently available."
Editor Matt Peckham noted that "Guild Wars 2 is one of those rare games that unexpectedly knocks your life off-kilter, like a meteoroid banging into a satellite"... [It has] the feel of a living world, and the sort of compulsive anywhere-you-go playability other MMOs only dream of.