[1] Also uncharacteristically, the game allowed player characters to jump and dodge enemy attacks.
[5] The PvE mode was co-operative, meaning it allowed up to four players an action role-playing game experience:[2] The players selected characters to play through a number of stages against computer-controlled enemies, ending each stage with a battle against a level boss.
[3] In January 2016, NCsoft announced the launch of the game for personal computer in the second half of 2016 for Europe and North America.
[2] In June 2016, NCsoft provided free game keys for a brief alpha playtest on personal computer, which focused on PvP interactions and some PvE content.
[5] The game was compared to Heroes of the Storm,[7] Smite,[7] Diablo,[1][5] The Incredible Adventures of Van Helsing,[1] and Torchlight.
[5] IGN also commented on the crowd of MOBAs with which MXM would need to compete, noting that "standing out" would likely be challenging.
[5] Engadget suggested "it might be different enough from its contemporaries to pique your interest",[7] while IGN thought the publisher's experience with world-building helped to differentiate the gameplay modes.
[5] Previewers at both GameZone and IGN thought the swapping difficult at-first but quickly adjusted.
[10] IGN called the control scheme easy to use, "unorthodox", and "unique", which "gave the combat more of an arcade feel".
[5] The IGN previewer "felt like he had more opportunities to cut loose, rather than staying focused and determined at all times in other titles" due to the controls.
[10] IGN thought the most interesting aspect was the player versus environment mode, which is fully fleshed out.
[5] IGN called the Titan game mode "a cool take on faction battles", which "offered the most intense and pure gameplay in MXM".