It featured full-motion video and action sequences, using LucasArts' INSANE animation engine, which was previously utilized in Star Wars: Rebel Assault II: The Hidden Empire.
In contrast to other computer games of the era, which mostly relied on in-house talent for their voice acting, Full Throttle used mostly professional voice actors, including Roy Conrad as Ben, Mark Hamill as the villainous Adrian Ripburger, Hamilton Camp as the elderly Malcolm Corley, and Kath Soucie as Ben's ally Maureen.
[2] Following on from LucasArts' previous graphic adventure, Sam & Max Hit the Road (1993), which introduced a new inventory and interaction system to replace those of their prior games, Full Throttle continued to refine on the changes introduced in Sam & Max Hit the Road: objects or characters with which Ben can interact are indicated by a red square appearing around the cursor's crosshairs when it is placed over the object.
When this occurs, holding down the control on this causes a contextual pie menu to appear - designed upon the emblem of Ben's biker gang: a flaming circle topped by a skull and flanked by a boot and a gloved hand.
He is rescued by young photographer Miranda (Pat Musick) and taken to the town of Melonweed, where he is treated by a mechanic named Maureen (Kath Soucie).
Miranda tells him about her film, and Ben convinces semi-trailer truck driver Emmet to sneak him and his motorcycle past a police roadblock and to an abandoned mink farm where Maureen is hiding.
Emmet's truck is blown up by a biker gang called the Cavefish, destroying the bridge over Poyahoga Gorge, which Ben needs to cross.
[2] The company wanted to create a game that could revitalize the genre,[3] and could offer LucasArts greater financial success than its earlier projects, such as the commercially unsuccessful Monkey Island series.
[3] The company specifically asked Day of the Tentacle co-designers Tim Schafer and Dave Grossman to submit a design document outlining games that the two planned to develop afterward.
[2] At LucasArts’ request, Schafer and Grossman collaborated to propose prospective third entries in the Monkey Island and Maniac Mansion series.
[8] Edge reported that "it was eventually greenlit on Schafer's assurance that it would be a hit", as he felt that its protagonist and concept were "more commercial" than the company's earlier adventures.
As he listened, it occurred to him that "bikers are kind of like pirates — like another culture that people don't have a window into most of the time, but [which] has its own rules", and might provide a neat alternative to a fantasy setting.
He began his research into biker culture, reading Hunter S. Thompson's Hell's Angels: The Strange and Terrible Saga of the Outlaw Motorcycle Gangs.
[14] Full Throttle employed several skilled voice acting professionals, such as Roy Conrad, Kath Soucie, Maurice LaMarche, Tress MacNeille, Hamilton Camp, Steven Jay Blum and Mark Hamill.
Full Throttle was the first computer game to employ mostly SAG-registered professional voice actors instead of relying on in-house talent, and also featured a few pieces of licensed music.
[22][23][24] A Next Generation reviewer called Full Throttle "the kind of game the Mac was meant for" and "a sheer joy to behold, even if you loathed Monkey Island with a seething, purple passion".
Citing the futuristic setting, "kick-butt" soundtrack, outstanding voice acting, understated humor, and overall cinematic presentation, the reviewer gave it four out of five stars.
[20] Macworld's Tom Negrino felt that the new pie menu system was a refreshing change to the traditional adventure game interface.
[25] In a review for GameSpot Jeffrey Adam called Full Throttle "arguably LucasArts' finest graphic adventure creation".
Other references found by Poole were nods to the 1964 film Dr. Strangelove and the 1993 LucasArts adventure game Sam & Max Hit the Road.
[33] Since Tim Schafer had already left the company at the time, Larry Ahern, who was involved in the original game's development, was appointed the project lead and Bill Tiller, the art director.
The story would have focused on Ben's efforts to foil a plan by a "large corporation" and the local governor to replace all paved highways with hover pads, robbing the bikers and truckers of their traditional ground.
In the first half of the game, Ben would have prevented an assassination attempt on Father Torque, who now leads the anti-hovercraft rally, then team up with a "persistent undercover female reporter" to bring down the villainous governor.
[28] At the early stages, the project received positive feedback from other LucasArts employees but according to Tiller, it eventually fell apart because of disagreements on the game style between the production team and "a particularly influential person" within the management, which led to a series of "mistakes".
[28] Sean Clark was named the project lead of Hell on Wheels and the development progressed smoothly until late 2003, when it was abruptly canceled.
[35] Simon Jeffery (then president of LucasArts) said that "We do not want to disappoint the many fans of Full Throttle, and hope everyone can understand how committed we are to delivering the best-quality gaming experience that we possibly can" in the official press release.
Critics cited poor graphics compared to other 3D action adventures of the time and Tim Schafer's lack of involvement in the project as possible reasons for its cancellation.
[37] In a 2017 interview discussing the work on the remaster, Schafer said that he feels that the story of Full Throttle was essentially complete with the game, and does not envision creating a sequel himself.
However, as he worked at the remaster, player expectations have changed, and he felt that Full Throttle would be much better suited at its length in 2017, comparing it to other fully polished, short games like Inside.
[47] Duncan Jones had written a screenplay based on Full Throttle in 2021,[48] and reached out to fans of the game in 2022 to try to help convince Disney to fund production of the work for the Disney+ service.