Gearbox Software

Gearbox Software, L.L.C[5] is an American video game development company based in Frisco, Texas.

In 2005, Gearbox launched its first independent set of games, Brothers in Arms, on console and mobile devices.

[6][7] Gearbox Software was founded on February 16, 1999, by Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery and Rob Heironimus, five developers formerly of Rebel Boat Rocker.

These projects included their first non-first-person shooter, Tony Hawk's Pro Skater 3, and Halo: Combat Evolved, forging new publisher relationships with Activision and Microsoft Game Studios respectively.

2007 brought announcements of new projects based on licensed film intellectual properties, including the crime drama Heat[11] and the science-fiction classic Aliens.

[13][14] This was followed by an announcement by Sega that they would be helming a new version of rhythm game Samba de Amigo for the Wii, a departure from their signature first-person shooter titles.

[17] Defining features of Borderlands was its outlined graphical style and its procedurally-generated loot system that was capable of generating millions of different guns and other gear items.

By August 2011, had sold over 4.5 million copies, making it a critical success for Gearbox and allowing them to expand the studio and budgets for subsequent games.

Gearbox and Take-Two have also partnered with Lionsgate to develop a live-action Borderlands film, which was released on August 9, 2024.

[21] In July 2014, Randy Pitchford formally contested the Aliens: Colonial Marines class action lawsuit stating the game had cost them millions of their own money and the advertising was solely the fault of the publisher.

[31][29][32] Pitchford stated that while they were looking to raise capital from 2016, they came to meet with Embracer, and saw that their decentralized studio model would work well for Gearbox.

[42] Take-Two Interactive announced its plans to acquire Gearbox Entertainment and its intellectual properties from Embracer Group for $460 million on March 28, 2024, to be added under the 2K label.

After the company was bought by Take-Two, many assets were retained by Embracer such as Lost Boys, Captured Dimensions and the San Francisco publishing division which was rebranded as Arc Games alongside several titles.

During their fourth year, Gearbox began working on their first independently owned game: Brothers in Arms: Road to Hill 30.

Developed for PC and Microsoft's Xbox console, and built with the Unreal Engine 2, it was released in March 2005.

After the completion of Brothers in Arms: Earned in Blood, Gearbox began working on their second original game, Borderlands.

Due to financial difficulties in 2009, 3D Realms was forced to downsize and ultimately lay off most of the development staff.

[62] The case was settled out of court in August 2015, with 3D Realms and Interceptor acknowledging that Gearbox has full rights to the Duke Nukem series.

[12] Aliens: Colonial Marines was planned as a first-person shooter, both single-player and multiplayer, with players as members of human squads facing the franchises titular xenomorphs in settings based on the films.

Sega and 2K discovered the discrepancy on Gearbox's allocation of its staff on its projects, which lead to a round of layoffs in 2008.

[65] After Gearbox released Borderlands to critical acclaim in 2009, it began work on its sequel rather than re-allocating developers to Aliens.

[69] A class action lawsuit filed in April 2013 by Roger Damion Perrine and John Locke alleged that Gearbox and Sega falsely advertised Aliens: Colonial Marines by showing demos at trade shows that did not accurately represent the final product.

[70] Released in May 2016, Battleborn was a cooperative first-person shooter video game with multiplayer online battle arena (MOBA) elements.

Battleborn takes place in a space fantasy setting where multiple races contest possession of the universe's last star.

Players select one of multiple pre-defined heroes, customized with passive abilities gained through end-of-mission loot, to complete both player-vs-player and player-vs-environment events.

[76] In September 2013, Gearbox announced a partnership with Blackbird Interactive and licensing the Homeworld-IP for their then-named Hardware: Shipbreakers game.

The primary of two variations of Gearbox Software's original logo created by Brian Martel, Stephen Bahl and Landon Montgomery. The "gearbox" text was produced using Martel's old typewriter because Martel felt that only it had the font with an ideal lower-case "g". [ 8 ]