God game

The genre is also separate from construction and management simulations, because gameplay revolves around growing and utilizing their supernatural powers to indirectly influence their worshippers, such as by placing a target marker or goal for the worshippers to conquer, or affect those of their opponents, such as by creating natural disasters.

Early god games only featured models for full-grown men and women, while Black and White introduced children.

Players must economize quantities of power or mana, which are derived from the size and prosperity of their population of worshippers.

Moreover, players are given godlike powers not seen in construction or management games, such as the ability to control the weather, transform the landscape, and bless or curse different populations.

[3][4][5] Developed by Peter Molyneux of Bullfrog Productions,[4] the game established the gameplay template where the player's godlike powers would grow in proportion to the population of their worshippers.