Light-gun shooter

Light-gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions.

On home computer conversions of light-gun shooters, mouse has been often an optional or non-optional replacement for a light gun.

The genre is less popular in the new millennium, as well as being hampered by compatibility issues, but retains a niche appeal for fans of "old school" gameplay.

[4] Targets in light-gun shooters may be threatening antagonists such as criminals, terrorists or zombies,[5][6][7] or they may be inanimate objects such as apples or bottles.

[5] Light-gun shooters typically feature generic action or horror themes,[6][9] though some later games employ more humorous, self-referential styles.

[10] The protagonist may be required to defend themself by taking cover,[2] or by shooting incoming thrown weapons, such as axes or grenades.

[20] It was a fresh approach to gun games that Sega introduced with Duck Hunt, which began location testing in 1968 and released in January 1969.

[26] The Magnavox Odyssey home video game console in 1972 had a light gun accessory,[27] in the production of which Nintendo was involved.

[28] In the arcades, light-gun shooter video games appeared in 1974, with Sega's Balloon Gun in August and Atari's Qwak!

[30] Light-gun video games became popular in arcades with the Nintendo VS. System arcade releases of Duck Hunt (1984) and Hogan's Alley (1984),[30] with Duck Hunt also becoming popular on home consoles following its 1985 Nintendo Entertainment System (NES) release.

[31][32] In the late 1980s, Taito's arcade hit Operation Wolf (1987) popularized military-themed light-gun rail shooters.

In 1995, Konami released Crypt Killer (Henry Explorers in Japan), which supported up to three players and was a modest success.

[39] The acclaimed Time Crisis by Namco, released for Japanese arcades in 1995 and ported to Sony's PlayStation console in 1996/1997, introduced innovations such as simulated recoil and a foot pedal which when pressed caused the protagonist to take cover.

[2][31] Namco also released Gun Bullet for Japanese arcades in 1994 and was ported as Point Blank for the PlayStation in 1998, a 2D sprite-based game featuring a unique minigame structure and quirky, humorous tone.

[44][45][46] In 1998, Midway released their third successful light-gun game called CarnEvil, which featured over-the-top black comedy humor, the use of the shotgun-like light gun which pumps to reload, and the use of blood and gore like Mortal Kombat.

[33] Light-gun shooters became less popular in the 2000s, with new games in the genre seen as "old school",[1][6][48] such as Raw Thrills' Target: Terror (2004) and ICE/Play Mechanix's Johnny Nero Action Hero (2004).

[49] Incredible Technologies/Play Mechanix released Big Buck Hunter, which was highly successful and spawned a number of sequels and console ports.

Sega released Ghost Squad in 2004, notable for featuring unique machine guns with realistic recoil and an additional trigger for other in-game actions.

The Joy-Con of the Nintendo Switch have been used as a light gun substitute for various games, such as The House of the Dead: Remake (2022), though they are less precise than the Wii Remote due to their sole reliance on gyroscopic sensors for aiming.

Duck Hunt. The game is viewed through the eyes of the protagonist; the player is using a light gun controller to target an on-screen duck.
Popular GunCon light guns. The bright orange illustrates the toy-like appearance of most light guns, whereas the grey example appears more realistic.