Jurassic Park (SNES video game)

Jurassic Park is an open-world action-adventure video game for the Super Nintendo Entertainment System (SNES), based on the 1990 novel and 1993 film of the same name.

The game garnered praise for these varied and three-dimensional perspectives, the usage of stereo sound, and the adventure gameplay.

In 1994, Ocean released a sequel, Jurassic Park 2: The Chaos Continues, with gameplay which significantly differs from that of the original.

The exterior portion, played from a top-down perspective,[7] consists of a maze that is made up of jungle trees, along with rock formations, canals, fences, gates, and a number of buildings that can be entered and explored.

[8] Jurassic Park supports the Super NES Mouse when playing first-person sequences or operating computer terminals.

[13] An early demo with outdated test graphics was unveiled to a disappointed audience at Chicago's Consumer Electronics Show in June 1993.

The developers, who were on a tight schedule, did not have time to create a better demo with improved graphics, as doing so could have compromised the game's completion date.

"[4] The game's first-person interior sections were created using texture mapping, a complex technique for the SNES hardware to handle.

[4] A scene featured earlier in the game's development depicted Grant being eaten by a Tyrannosaurus rex, accompanied by the sound of his bones being crushed.

[1] In the United States, Ocean promoted "The Great Dino Egg Hunt", a contest in which players search the game for eight letters placed on the ground around the park.

[27][2][3][7][32][33][34] William Schiffmann of the Associated Press praised the sound effects for being recorded in Dolby Surround, but noted the lack of a password feature, calling it "one of the few drawbacks to an otherwise excellent cart.

[9] Jonathan Davies of Super Play praised its problem-solving tasks and bird's-eye perspective, but criticized the game for being "a bit easy" and for not incorporating the film's musical score.

They were also impressed by the detailed graphics and the stereo sound's accurate reflection of the position of the dinosaur which is making noise, and though they said the lack of a save feature is a serious concern due to the massive size of the game world, they added that the game would hold the player's interest through the multi-hour play session required to complete it.

"[3] Edge found the game to be lacking excitement, writing that a large portion of time is spent "aimlessly wandering around and avoiding the dinosaurs – very little help is given in which direction you should be going and exactly what you should be doing".

[32] Roy Bassave of Knight-Ridder News Service found it superior to the Sega CD version of Jurassic Park.

[33] By January 1995, Jurassic Park had spent a non-consecutive period of 12 months on Nintendo Power's list of the top 20 SNES games.

First-person view of a Velociraptor inside the Visitor Center.
Alan Grant protected from a Dilophosaurus by a large containment fence.