A non-VR version for Nintendo Switch without involvement from Oculus, titled Jurassic World Aftermath Collection and containing both parts, was released the following year.
[6] The player takes control of Sam, a silent security expert who is sent to the island to infiltrate its ruins and obtain information.
[1][7][6] The player is aided by an offscreen partner named Dr. Amelia "Mia" Everett,[7] who is injured following the plane crash and stays behind.
[1][7][6] Brian Gomez, an executive producer for Universal Games and Digital Platforms, said: "There were countless hours spent trying to balance the velociraptor because she was just so damn good.
[7] Jeff Goldblum and BD Wong recorded dialogue for the game, briefly reprising their roles as Dr. Ian Malcolm and Dr. Henry Wu.
[11] Eric Hillery of Bleeding Cool wrote that the graphics are "more than enough to make the idea of being eaten or jump-scared downright unpleasant, but without bringing the type of gore that some users might find traumatizing".
[8] Nicholas Sutrich of Android Central called it "the Jurassic game I've always wanted to play", praising the simplicity of the gameplay and story.
However, he criticized the AI, stating that the raptors mostly behave like guards patrolling an area, rather than the intelligent animals depicted in the films.
Perry concluded that the kitchen scene in the first film "is a classic, to be sure, but it doesn't work as the basis for an entire video game.
[11] Eric Switzer of TheGamer praised the stealth gameplay and compared it to Alien: Isolation, while writing that Aftermath "engages your body better than any other non-workout VR game I've played".
[9] Benjamin Bullard of Syfy Wire stated that the game has an appropriate level of anxiety like the films, and wrote: "It's fun to feel that first 'gotcha' fright of being snuffed out by a clever raptor, though the brutal difficulty of escaping, once you've been spotted, means you'll be setting out from a previous checkpoint more than once".
[11] Switzer praised the game's second part, calling it "so much more dynamic and engaging" and stating that the climax "makes the entire journey worth it".
[34] Baker enjoyed the game's final two hours, calling them "the best of the entire experience, Part 1 included", but he stated "everything leading up to that feels like a retread".
[30] Baker, however, was critical of his voice acting: "Given Goldblum is usually full of charisma, it's telling that his sections mostly fall flat here, just like Part 1".
[35] Reviewing the Switch port, Lowell Bell of Nintendo Life praised the audio but found the gameplay repetitive.
He concluded that Jurassic World Aftermath worked better as an immersive VR game, while calling the reworked Switch controls "a little clunky and dull" by comparison.