Jurassic Park Interactive

Players have to locate various guests on the map, then engage in a short first-person action level that either involves outrunning a Tyrannosaurus in a jeep, escaping from a small building containing raptors, or shooting approaching dilophosaurs with a charged electric gun.

Depending on the difficulty level chosen (Normal, Hard, or Expert), more guests are shown on the map to be saved, and less time is allowed in total to break through the minigames.

Jurassic Park Interactive had originally been intended as the 3DO pack-in title for the console's October 1993 launch, but delays in development pushed the release date back.

GamePro's review asserted that the music is the game's only good point, lambasting the long load times, substandard graphics, simplistic and boring gameplay, and unvarying video sequences.

"[5] Zach Meston of Wired wrote that "the most exciting flick of 1993" had been turned into "a bunch of extremely dull arcade sequences linked together by silly full-motion video clips of people running through jungle scenery.

[10] In a retrospective review for AllGame, Shawn Sackenheim rated the game 3 stars out of 5 and praised the "decent 2D animations" of the minigames, but wrote "they're nothing you'd expect to see on a 32-bit system like the 3DO."

[11] In 2018, Zack Zwiezen of Kotaku ranked it among the "worst" Jurassic Park games ever released, calling it "boring and unintentionally hilarious," while criticizing the "poorly designed" minigames and the "laughably bad imitations" of the film's characters.