Similar to the first game, Evolution 2 is a business simulation in which the player constructs a Jurassic World prehistoric theme park.
[1] These animals have different needs, such as the type of food they eat and the extent of forestation they require in their habitat, that must be met to keep them healthy and satisfied.
The game features a dynamic territory system which sees animals combating against each other for resources if they live in the same habitat.
[2] When compared with its predecessors, the game features a more complex artificial intelligence for the prehistoric species, which will hunt in packs and interact with others more frequently and realistically.
The scientists recruited offer different gameplay benefits, but overworked and disgruntled workers will sabotage the park and intentionally let the animals escape.
To entertain the guests, players can construct different rides such as the Gyrospheres, which can now pass through multiple enclosures and be attacked by prehistoric animals.
[2] Jeff Goldblum and Bryce Dallas Howard return to provide the voice for Ian Malcolm and Claire Dearing respectively.
Frontier worked closely with Universal Pictures, ensuring that the game fits into the studio's future plans for the franchise.
Jurassic World Evolution 2 is supported post-launch with the release of paid downloadable content (DLC) and free updates.
Frontier expected the game to raise more revenue than its predecessor within its first year, in part because of the upcoming release of Jurassic World Dominion.