Jurassic Park (computer video game)

Jurassic Park is a 1993 action video game developed and published by Ocean Software,[2] for DOS and Amiga computers.

Grant's initial objective is to search for Lex and Tim, the grandchildren of park owner John Hammond.

Gameplay consists of a bird's-eye view during the game's large exterior environment, but switches to a first-person perspective whenever Grant enters a building.

Materials related to the film, including its script and photographs of the sets, aided the developers during the game's production.

Playing as Grant, the player must rescue Lex and Tim, the grandchildren of the park's owner, John Hammond.

[5] Jurassic Park features a bird's-eye view in exterior levels, but switches to a first-person shooter perspective when entering buildings.

Connected to the motion sensors are computer terminals, which can be used to receive messages, maps of the park, and to open doors and gates.

[13] Because of Jurassic Park's two separate gameplay modes, a development team of 13 people – considered large at that time – worked on the game.

[12] The game's Pteranodon aviary was an idea featured in Michael Crichton's 1990 Jurassic Park novel but not in the film adaptation.

[4] Steve Bradley of Amiga Format believed the graphics to be the game's "strongest point", although he considered the sound effects to be average.

[4] Peter Olafson of Amiga World praised its graphics, and its first-person perspective in particular: "These climatic sequences are worth the long slogs through the game's outdoor portions.

However, Olafson wrote that playing through the game was "not always exciting enough, or even busy enough, to make you feel any sort of harrowing stake in the outcome.

CU Amiga wrote that the game's overhead perspective "plays a lot better than it looks", and complimented the dinosaur animations.

[5] John Archer of Amiga Action praised the smooth movements of the interior sections, and wrote: "Seeing a 'raptor tail dart fleetingly through the shadows ahead of you really sets the nerves on edge as you inch forward, gun poised, eyes sweeping left and right, trying to predict where the inevitable attack will come from next".

However, Archer stated that the game was occasionally repetitive despite the "extremely impressive and intense" first-person areas; he believed that the inclusion of more puzzles or discoverable objects could have improved the gameplay.

Archer also wrote that the background graphics "tend to be rather bland - and a bit more variation in the way different levels look wouldn't have gone amiss either.

Archer concluded that while the gameplay "is not quite intensive or compulsive enough", Jurassic Park "sure as hell makes a fine change from the turgid and unimaginative stuff we are used to getting from big licenses.

"[6] Jonathan Maddock of Amiga Computing praised the interior levels for their "brilliant" soundtrack and "dark and moody" graphics, writing "it really generates a spooky feeling within you".

Maddock concluded that although Jurassic Park "looks like one of the best film licence tie-ins" ever released for computers, the game "unfortunately is let down by some really bad playability.

This makes the game boring in parts and gamers are easily going to lose interest with it which is a crying shame because, it could've been a classic".

[18] Matt Broughton of The One Amiga wrote that Ocean's reputation for film-licensed video games was further enhanced with the release of Jurassic Park.

Broughton wrote that while the game followed the plot of the film "reasonably closely", the differences allowed for gameplay improvements.

[3] Broughton reviewed the Amiga version again in 1995 and wrote: "When Ocean snapped up the rights to the world's biggest and most expensive movie, cynics expected a straightforward platform licence with an obligatory 'driving bit'.

[21] Robin Matthews of Computer Gaming World in February 1994 favorably reviewed the DOS version of Jurassic Park, approving of the "very high quality graphics".

[17] Paul Rand of Computer and Video Games found the first-person stages to be superior in the DOS version.