Set after the events of the film, a group of scientists is sent to collect dinosaur eggs at InGen's Jurassic Park.
This theme park is populated with genetically engineered dinosaurs and is located on the fictional island of Isla Nublar.
After the group's helicopter crashes on the island, a survivor – controlled by the player – receives a video message from Emily Shimura, a computer expert.
[1] Jurassic Park is a point-and-click adventure game, with a strong emphasis on action sequences which require split-second timing.
The player must search Isla Nublar to retrieve eggs from seven different dinosaur species and place them in an incubator at the Jurassic Park visitor center.
[2][3] Jurassic Park is played from a first-person perspective, giving the player a panoramic view of the surroundings as well as various tools to interact with, and a trio of weapons to contend with dinosaurs.
Because none of the weapons (a stun gun, tranquilizer darts, and gas grenades) are lethal, each situation is in the form of a puzzle disguised as combat which requires more than just shooting to survive.
[1] In January 1992,[8] Sega spent an estimated $1 million to purchase the rights to develop a Jurassic Park video game.
The development team originally intended to use rotoscoping before realizing how much quicker it would be to use Silicon Graphics computers.
[14] In January 1993, a demo of the game was shown at the Consumer Electronics Show in Las Vegas, Nevada.
GamePro noted the game's excessive amount of searching required by the player, writing that while "this doesn't distract from the fun, it certainly slows down the action."
"[17] Bob Strauss of Entertainment Weekly wrote that it "moves at too leisurely a pace to satisfy action fans, though it has some admirable features, such as scholarly dissertations on various breeds of dinosaur.
[29] Mean Machines Sega praised the FMV, but also wrote, "Lack of excitement is the factor that brings down Jurassic CD's lastability.
[39] In a retrospective review, Shawn Sackenheim of AllGame wrote that the graphics suffer from the system's limited color palette, which made "everything dark and dithered, though it, somewhat, adds to the mood of the game."