[3] These levels were created by SCE Studio Cambridge, and are based around seven different themes that draw inspiration from real-world locations including Chinese gardens, dry Australian deserts and icy Alpine stages.
[4] Players must traverse complicated mazes during levels using devices including switches, rotating platforms and floating lanterns that can be ridden or grabbed.
The main objective of each level is to move from one side of the stage to the other, dodging deadly contraptions such as electric snakes shooting out and trying to kill your sackperson.
The game's overall goal is to capture prize bubbles which include stickers, costumes, materials, and objects players may use to customize their own Sackboy and levels.
Finally, the player adds the finishing touches to their parade float, and rides throughout Brazil on it as the end credits roll.
In a February 2009 press release, Sony announced a version of LittleBigPlanet for the PlayStation Portable was being developed by SCEE Cambridge Studio in conjunction with Media Molecule.
[5][6] The game was tentatively referred to as LittleBigPlanet PSP and was first shown publicly at E3 2009 where two Australian-themed levels from the Story Mode were available to play.
[8] Also, as with the PlayStation 3 game, comedy writer Dean Wilkinson provided the script for Fry, as well as writing in-game dialogue and characters.
[9] Several packs of paid or free downloadable content (DLC), including items such as materials, stickers and costumes, some being ports from the original PS3 version of the game.
The game has received generally positive reviews from most critics, both Eurogamer and IGN gave LittleBigPlanet a score of 9/10 commenting that the PSP version was just as good as the PlayStation 3 version and went on to say that the title was "one of the stand-out titles" for the console,[13] while IGN commented that "The platforming's fun, the create tools are solid, and online's undoubtedly impressive – especially considering that these upload/download features are on the PSP.
"[3] GameSpot scored it an 8 out of 10 criticizing the short storyline, the limited Sackboy manipulation, and the lack of multiplayer, but they praised the fact that almost everything else was intact from the PlayStation 3 version.