A main goal of games in the genre is obtaining better items through grinding for random drops, typically with rarities ranging from common to legendary.
[3] This was followed by the release of Destiny in 2014, which also used microtransactions, and marked a shift in the genre by introducing elements of massively multiplayer online game (MMOs).
[3] The Division (2016), a large commercial success for Ubisoft, had an uncommon amount of realism for a looter shooter game, although it was decried as formulaic by critics.
Anthem (2019), a BioWare-developed title set on an alien planet and featuring flight-capable powered armor, was hyped as a sea change in the genre, but became a critical and commercial failure, blamed on development issues such as multiple shifts in direction and forced usage of the Frostbite Engine.
[3] Electronic Arts ultimately opted to end further development and stop content updates after only two years, rather than proceed with a planned "Anthem 2.0" rework.