Maverick Hunter was the codename for a cancelled first-person shooter video game in the Mega Man franchise that would have been developed by Armature Studio and published by Capcom.
It had a lifespan of about six months in 2010 before it was ultimately cancelled, due to internal disagreements around the same time Inafune departed from Capcom, during which other Mega Man titles were also scrapped.
[1] The collaboration was established by Keiji Inafune, who had previously worked on the Mega Man series as an artist and producer.
[1] The gameplay would have adhered to core Mega Man X concepts; the ability to take and utilize the powers of enemies, his dash, and his X-Buster were all to be redesigned.
[1] Capcom Japan was responsible for the design of key story points and twists while the overall plot would be handled by Armature Studio.
[1] Capcom senior vice president Christian Svensson noted that the game was the subject of "very polarized opinions internally."
Despite the mixed fan reaction,[5] a fan-led Facebook group and Change.org petition intended to revive the project was created called "Operation Maverick Hunter".
He compared it to Metroid Prime's design by noting that the art style did not change much while X's redesign was "virtually unrecognizable.
"[9] He later commented that an early concept design by Adi Granov was "not that bad" if it had no relation to the Mega Man X series.
[6] Clint Mize wrote an article for MTV.com's gaming section detailing why Maverick Hunter was a terrible idea.
He also criticized it due to the risk involved in competing with big FPS games such as Call of Duty, Halo, and Battlefield.