Mega Man 2.5D

The animation received positive reception, praised as being an exciting take on the Mega Man series with hopes that it might become an actual game in the future.

The game features mechanics found in the Mega Man series, including jumping, shooting, and the ability to get power-ups from defeating bosses called Robot Masters.

In the single-player mode, players control Mega Man as he navigates through levels, transitioning from 2D to 3D via camera perspective changes.

[2] Mega Man 2.5D originally started as an animation using 3D modeling software designed by Peter Sjöstrand in 2009, which eventually was posted to YouTube as a proof-of-concept.

Later, two more people joined the protect, Johan Sjöstrand and Ontikarus Ryan, who assisted in multiple areas, including game testing and programming.

However, Sjöstrand found that the changing camera only worked in single-player, and content designed with co-op play in mind could be impossible alone.

Sjöstrand did not want to compromise by making levels that work in both modes, and thus decided to have separate stages for single-player and co-op.

[3] The team made a point of trying to include co-op mechanics that would both be simple and fitting in a classic Mega Man game.

[3] Quick Man was particularly difficult to implement properly, as when they sought information about his movement patterns, they found that he has so many as to be seemingly random.

"[15] Nintendo Life writer Darren Calvert was particularly excited for the idea of simultaneous two-player co-op gameplay, and hoped to see it become an actual game.

[16] Digital Trends writer Phil Hornshaw praised it for capturing the feeling of a classic Mega Man game, calling it a "loving fan remix."

Gameplay from Mega Man 2.5D showing off the 2.5D gimmick