Based in San Francisco, the company develops and sells web-based services for 3D character animation.
[2] Mixamo was founded in 2008 by Stefano Corazza and Nazim Kareemi as a spin-off of Stanford University's Biomotion Lab,[1][3] and started out as a cloud-based service offering animations and automatic character rigging.
[4] Later Autodesk acquired Evolver and made it proprietary, but Mixamo had already begun work on its own character creation service.
[2] In March 2014, Mixamo officially launched Fuse Character Creator at Game Developers Conference.
[11] In March 2014, Mixamo launched Fuse 1.0 on Steam with the ability of importing and integrating user generated content in the character creation system.
[12] Fuse was updated to allow the importation and editing of character models generated by Microsoft's Kinect 2.0 in August of that year.
August 2013, Mixamo released Face Plus, a game development tool that allows users to record facial animation data of themselves using a standard webcam and apply the animation to a character inside the Unity game engine in real-time.