Music video game

Music games may feature multiple modes; for example, Frequency is primarily a scored rhythm matching game but also includes a music mixing gameplay feature for players to make their own mixes of the available songs.

To improve in such games, players often begin to learn the required actions to memory as to be able to anticipate difficult sections or areas where high scoring is possible.

This concept also extends to singing games like Karaoke Revolution, with players scored for how well they match the pitch of the vocal track.

More recent titles include the Guitar Hero (2005) and Rock Band (2007) series, Beat Saber (2019), and Friday Night Funkin’.

[15] In Rez, for example, the game takes the form of a simple rail shooter; however, by integrating sound effects created by the actions of the player (as he completes the normal tasks of rail-shooting) with the soundtrack as a whole, the game is intended to permit the player's direct interaction with the soundtrack and to encourage the creation of a synaesthetic experience.

Players are given the ability to create their own music from a variety of sounds, instruments or voices, typically with no goal or objective.

[18] Examples of such games include SimTunes or the music composition tool in Mario Paint.

Games like Guitar Hero and Singstar offer such modes that also give the player the opportunity for physical presence as part of their performance for others.

Open source music video game StepMania
Frets on Fire , an open-source Guitar Hero clone , is an example of a rhythm-matching game.
Players performing at a PAX event while playing Rock Band 2