PGA Championship Golf 1999 Edition

[3] PGA Championship Golf 1999 Edition features 12 game modes, including four-ball, match, scramble, and skins.

[1] In North America, copies of PGA Championship Golf 1999 Edition began shipping in late May 1999, and were expected to be on sale by June 1.

[8] Gordon Goble of CNET Gamecenter considered the graphics realistic but stated that they had a "dull, almost drab look" that was lacking in color.

[24] Martin Korda of PC Zone called the graphics "smooth, if not spectacular, although it's a shame that the crowd are so static; they can also stand right in front of your golfer when he takes a shot, which is a little sloppy.

"[19] Goble noted that golfers were "capable of warping from one location to another--a phenomenon that may save time but looks totally bizarre.

"[22] Marc Saltzman of GamePro criticized the game's "exaggerated" post-shot player animations, stating that in one instance, the golfer "looked like he was having a heart attack".

[13] Stephen Poole of GameSpot wrote "what little the game lacks in visual appeal it more than makes up for with an excellent interface, lifelike golfer animations, and very good ball physics.

"[14] Goble wrote that "much of the shot-making drama is negated by announcers who broadcast your ball's final resting spot almost immediately after you've swung your club.

"[22] Rob Smolka of PC Gamer (U.S.) criticized the commentators for being "extremely repetitive" and "omniscient", and stated that their ability to essentially predict where the ball will land "really removes any drama from those close-call shots."

Smolka further stated that the commentators "become babbling idiots around the green, congratulating you on poorly played chips and pitches, and at times misleading you on which direction your ball will break on putts.

Abner also criticized the commentators' "enhanced future seeing ability," which "kills any tension that watching your shot skirt with trouble can provide.

[23] Macdonald called the commentary "commendable", accurate, and often informative,[8] while Buxton wrote that the commentators occasionally gave poor advice.

[19] Chris Capell of Sports Gaming Network criticized the commentary for being repetitive and incorrect, but otherwise stated that it was of "high quality, and very authentic.

"[13] Goble stated that although the spectators' "cheers and groans sound very authentic, it is very strange that you don't hear a peep until your ball has come to a full stop.

"[10] Abner called it "both a blessing and a curse," stating that it speeds up the gameplay but that other players occasionally "stand in the way of a shot making it impossible to see where you are hitting; this is especially frustrating when on the green.

"[6] Smolka also acknowledged that it speeds up the gameplay, but that it "can be a bit disconcerting - especially when you're the first to reach the green and, while you're lining up your putt, a stray golf ball comes flying right at you!

[6][4][13][7][24] Abner called the TrueSwing "the biggest selling point", while stating that the three-click method was "far too easy to use and simply feels tacked on.

"[6] Praising the TrueSwing method, House wrote that the game "achieves what I had begun to think of as the unattainable Holy Grail of golf simulation".

[6][4][24] In his September 1999 review of the game, Rosano wrote that following the recent release of a patch, "the architect has repeatedly crashed at the beginning of a new session, something Sierra must address immediately.