Red Baron is a combat flight simulation video game for MS-DOS created by Damon Slye at Dynamix.
In the course of the game the player might find themselves either flying in the Red Baron's squadron Jasta 11, or encountering him as an enemy above the front.
The game features somewhat unrealistic physics as it was mainly intended as an entertainment game instead of a true flight simulator, although the unique flying characteristics of some of the aircraft were implemented such as the gyroscopic effect created by the Sopwith Camel's rotary engine and the Albatros's upper wings shearing at high negative G loads.
The player also has to deal with problems the real fighter pilots of World War I faced, such as gun jams, flak, engine damage, and possibly bleeding to death if they were wounded and could not land at an aerodrome in time.
There are several types of missions in the game: dogfight; scramble; patrol; balloon busting/protection; reconnaissance escort; and bomber escort/interception; and Zeppelin hunt.
A career in either the German Air Service or British Royal Flying Corps runs from December 1915 to October 1918, just before the Armistice.
The player's number of aerial kills is kept track of and he is promoted in rank and awarded medals as he progresses, and he can eventually customize the colors of his aircraft.
[16][17] A 1993 review of the Sierra Network multiplayer version called it "a real pleasure ... One of the best on-line gaming values yet".
[21] That year the magazine told a reader asking for "the most enjoyable flight simulation game" that "most of us still opt for Red Baron".
[22] In 1996, the magazine named Red Baron as #4 on its list of the best PC games of all time, positively comparing it to Spectrum HoloByte's Falcon 3.0.