Interactive media

Over the years, interactive media has expanded across gaming, education, social platforms, and immersive technologies like VR and AR.

With the rise of AI-generated content, decision-driven narratives, and real-time engagement, concerns have shifted toward cybersecurity risks, digital well-being, and the societal impact of hyper-personalized media.

[5] Interactive media are an instance of a computational method influenced by the sciences of cybernetics, autopoiesis and system theories, and challenging notions of reason and cognition, perception and memory, emotions and affection.

Children who use educational computer software are often found using more complex speech patterns and higher levels of verbal communication.

[7] Furthermore, studies conducted using interactive, immersive media (such as virtual reality) has proven effects on the educational impacts of students diagnosed with autism spectrum disorder.

[8][9] Through the use of additional sensors and specialized equipment, immersive medias have been questioned on their effectiveness to include students who may be considered neurodivergent.

Interactive media can often be considered as highly stimulating, which raised concerns for overstimulation and potential triggers of reaction for particular students.

Some common examples of this type of Media include Online Gaming, Distributed Virtual Environment, Whiteboards which are used for interactive conferences and many more.

Virtual tours is one demonstrated way in which interactive media is able to meet commercial needs and provide alternative revenue for business.

An example would be Geographic Information Systems, like those built upon the ArcGIS framework which provides users with the means to interact with locational data in various ways such as collecting, storing and manipulating.

One of the most recent innovations to use interactivity that solves a problem that individuals have on a daily basis is Delta Airlines's "Photon Shower".

The device is designed to reduce the effect of jet lag on customers that often take long flights across time zones.

Growth of interactive media continues to advance today, with the advent of more and more powerful machines the limit to what can be input and manipulated on a display in real time is become virtually non-existent.

A DVD-Video typically includes an interactive menu allowing the user to change settings or play additional content.