Roleplay simulation

[1] This program allowed doctors practice taking medical histories and conducting physical examinations by participating in a one-on-one scenario with a role-player.

[3] Companies began hiring acting professionals to create situational dramas to be overcome by learners as part of an experiential learning methodology.

SPs are extensively used in medical and nursing education to allow students to practice and improve their clinical and conversational skills for an actual patient encounter.

To avoid the diplomatic ramifications of naming a real nation as a likely enemy, training scenarios often use fictional countries with similar military characteristics to the expected real-world foes.

[6] Some COB role-players are expatriates of foreign countries who have the looks, language skills, and cultural familiarity needed to accurately portray key points of interaction in a military scenario.

Others are locals who may be unskilled as actors, and primarily serve to populate a particular area of operations within a military scenario so that soldiers can be challenged with problems of crowd control, or situational awareness.

These role-players are fitted with realistic prosthetic wounds that can gush synthetic blood or other bodily fluids in order to heighten the emotional intensity of a simulation.

Role-players are advantageous over video-based police simulations in that they can escalate or de-escalate a confrontational situation in response to the words, body language, and tone of voice of the trainee.

Role-players are used by businesses to equip their leadership with experience in handling interpersonal conflict, negotiations, interviews, performance reviews, customer service, workplace safety, and ethical dilemmas.

Role-playing is used to equip future practitioners with experience in using diverse skills, structures, and methods to handle various mediation and facilitation scenarios.

Set in the near-future, artificial intelligence is depicted in the novel as having failed in its goal of creating software capable of passing the Turing Test, therefore it is renamed "pseudo-intelligence".

The protagonist agrees to participate in a vaguely defined game hosted by a high-end entertainment company called Consumer Recreation Services.