Non-game

The term "non-game game" was coined by late Nintendo president Satoru Iwata, who describes it as "a form of entertainment that really doesn't have a winner, or even a real conclusion".

(one of the 1983 launch titles from Electronic Arts), I, Robot (Atari, 1983) which contains an "ungame mode" called "Doodle City," and Jeff Minter's Psychedelia (Llamasoft, 1984), which is an interactive light synthesizer.

Bill Budge's Pinball Construction Set (Electronic Arts, 1983) popularized software where building something is more entertaining than playing the finished product.

To a lesser extent, some games became construction sets through the inclusion of level editors, like Doug Smith's Lode Runner (Broderbund, 1983), Ron Rosen's Mr.

[6] Non-games have been particularly successful on the Nintendo DS and Wii, where a broad range of Japanese titles have appealed to a growing number of casual gamers.

A map created in Adventure Construction Set