Super Paper Mario[nb 1] is a 2007 action role-playing game developed by Intelligent Systems and published by Nintendo for the Wii.
The game follows Mario, Peach, Bowser, and Luigi as they attempt to collect Pure Hearts and stop Count Bleck and his minions from destroying the universe.
[3][4] Luigi, Princess Peach, and Bowser join the player's party as playable characters, each with unique abilities used to overcome specific obstacles.
Luigi can jump the highest, Peach can hover and access inaccessible areas, and Bowser can breathe fire to defeat enemies;[5][6] only Mario retains the ability to flip between 2D and 3D.
Fairy-like creatures called "Pixls" are obtained that each bestow one additional ability, such as Thoreau, who allows the player to pick up and throw objects.
[5] Tippi, a Pixl who accompanies the player from the start, can reveal hints to defeating enemies and is used to find secrets in the environment.
[7] The hub world is the town of Flipside, described as being located "between dimensions",[8] and has a mirrored counterpart, Flopside, unlocked in the second half of the game.
Super Paper Mario opens with Count Bleck abducting Bowser and Princess Peach and forcing the two to marry.
Bleck takes control of the Chaos Heart and uses it to open the Void, a slowly expanding inter-dimensional rift, in order to destroy the flawed universe and create a perfect one in its place.
Mario, after learning the ability to flip between dimensions, starts his journey with Tippi at his side, traveling to the different worlds to collect them.
Bleck sends his minions, Dimentio, Mimi, and O'Chunks, as well as a brainwashed Luigi, to attack Mario's group and slow their progress.
[11] Kawade found it difficult to "create a harmonic relationship between the worlds of 2D and 3D", and noted that the process consisted of trial and error.
According to Nintendo of Europe, if Mario speaks to the NPC Mimi in chapter 2–2 without first picking up a key, the game will freeze and force the player to restart from the previous save.
[5][26] Game Informer reviewer Bryan Vore appreciated the inclusion of more platforming elements and the dimension flipping mechanic while praising the writing as "arguably the best" in any Mario RPG.
[30] Matt Casamassina of IGN called Super Paper Mario a "must-buy" and complimented its blend of platforming and RPG styles, controls, and writing but was critical of the "ridiculous" amount of text and the "barren" appearance of the 3D segments.
[26] Bryn Williams of GameSpy praised the "highly bizarre and amusing story line" as well as its level design and controls but said it was too easy and lacked in replay value.
[25] Shane Bettenhausen of Electronic Gaming Monthly called Super Paper Mario a "must-play for any Wii owner" and praised its creativity, gameplay, puzzles, and script but criticized the "undercooked" RPG elements.
[21] Eurogamer reviewer John Walker also criticized the gameplay, calling it "slightly weaker" than most Mario platformers, but lauded its writing as "consistently hilarious, and toward the end, even impressively touching".
[4] Ricardo Torres of GameSpot said it was "not quite on par with some of the other entries in the series" but praised its gameplay, writing, length, and side quests.