The Urbz: Sims in the City

The aim of the game is to build "Rep" with allied Sims to gain popularity and access to VIP and other groups.

However, will.i.am of the Black Eyed Peas, along with the other members of the band, arrive at the club and help the protagonist enter.

Afterwards, Darius leaves the city on his blimp to travel to Miniopolis (the setting of the handheld version of the game).

After a failed attempt to steal a key from Lily Gates, the assistant of Daddy Bigbucks, the player is arrested and taken to jail.

After doing certain tasks, they are recruited by Grandma Hattie to lead a strike to open the city bridges to Sim Quarter.

Upon the player's return to Sim Quarter, they are informed by Grandma Hattie that Daddy Bigbucks took over the city and has outlawed running.

She then gives the player a cookbook in order to help them make chocolate, which cures Bayou Boo's vampirism.

The player discovers that Daddy Bigbucks has built a time machine to stake a claim to land in the past, so that he will own it in the present.

With the help of Ewan Watahmee and Sue Pirnova, the player makes their own time machine and uses it to thwart his plans.

Unfortunately, the game did not sell as many copies as Electronic Arts wanted, so the PC port was cancelled, and the sequel eventually was reworked into a console version of The Sims 2, which released in 2005.

The gameplay is similar to The Sims Bustin' Out, and the objective of the console games is to go to each of nine districts and build their reputation (called "Rep" in-game).

The tasks are varied in nature, including fulfilling needs, furnishing an apartment, building reputation, mastering a job, making friends, tagging an object, and helping other Urbz.

The goal of the Nintendo DS and Game Boy Advance versions is to complete the five missions included.