Time Crisis 4

[6] It was later re-released as part of Time Crisis: Razing Storm with support for the PlayStation Move controller, without the first-person shooter mode.

The multiple weapon system introduced in Time Crisis 3, with the pistol, machine gun, shotgun and grenade launcher,[7] and also features new vehicle sections.

On several occasions, the player equips a machine gun with infinite ammo or a sniper rifle used to shoot the tires on a marauding truck.

On multiple occasions, Rush appears onscreen, whether caught in a trap or attacking an enemy as a diversion, and care must be taken to avoid shooting him.

[11] Players control William Rush, Giorgio Bruno or Evan Bernard for each levels throughout the game with arcade footages.

Captain William Rush infiltrates a pier to gather information, and learns that the enemy acquired insect-like weapons, Terror Bites.

Informed by Elizabeth Conway about the airport incident, Rush accompanies VSSE agents, Giorgio Bruno and Evan Bernard.

Giorgio, Evan and Rush fly to Wyoming's secluded bio-weapons research facility, but are too late to stop the supply of Terror Bites from being stolen.

's old enemy Wild Dog in the base who, in addition to his standard handgun, minigun and RPG, is now armed with a grappling hook and tractor beam device.

It is revealed that the Terror Bites' creator, Colonel Gregory Barrows hijacked the nuclear-armed UCAVs to destroy the United States in retaliation for the poor treatment he received from the military.

[21] Ryan Davis of GameSpot expressed that the complexity of the control scheme seems to contradict the pick-up-and-play mentality of the light gun genre.

European PlayStation 3 box art